Computer graphics

Results: 18453



#Item
821Knowledge representation / Semantic Web / Data management / Information science / Technical communication / Schema matching / Ontology alignment / Web Ontology Language / Data integration / Ontology

Schema integration with the HUMBOLDT Alignment Editor Thorsten Reitz Fraunhofer Institute for Computer Graphics Research IGD

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Source URL: www.esdi-community.eu

Language: English
822Computational science / Visualization / Computer graphics / Infographics / User interface techniques / Prefuse / Information visualization / Data visualization / User interface design / Graphviz / Interaction technique / User interface

Journal of Visual Languages and Computing–229 Contents lists available at ScienceDirect Journal of Visual Languages and Computing journal homepage: www.elsevier.com/locate/jvlc

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Source URL: zhang.ist.psu.edu

Language: English - Date: 2010-09-17 11:36:25
823Embedded systems / Linux-based devices / Embedded Linux / Single-board computers / Motherboard / Gumstix / Computer-on-module / Computing platform / Mentor Graphics / Geppetto / Electronic design automation

GUMSTIX, INC. LAUNCHES GEPPETTO™ INTUITIVE PLATFORM TO DESIGN AND BUILD CUSTOM EMBEDDED COMPUTERS Online Solution Enables Easy Board Design with Drag and Drop Simplicity REDWOOD CITY, Calif. —February 13, 2013— Gum

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Source URL: www.gumstix.com

Language: English - Date: 2013-09-18 18:37:02
824Digital geometry / Image processing / Television technology / Graphics file formats / Computer graphics / Digital image / Raster scan / Raster graphics / Geographic information system / Raster / Pixel / Digitizing

THE EVOLUTION OF RASTER PROCESSING TECHNOLOGY WITHIN THE CARTOGRAPHIC ENVIRONMENT David A. Kolassa Synectics Corporation 310 E. Chestnut Street Rome, NY 13440

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Source URL: mapcontext.com

Language: English - Date: 2008-08-29 23:54:48
825Infographics / Computational science / Computer graphics / Visualization / 3D rendering / Non-photorealistic rendering / HP Hard Partitioning / Information visualization / Eurographics

Interactive NPAR: What type of tools should we create? Tobias Isenberg To cite this version: Tobias Isenberg. Interactive NPAR: What type of tools should we create?. Proceedings of Expressive, May 2016, Lisbon, Portugal.

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Source URL: hal.inria.fr

Language: English - Date: 2016-06-14 19:42:47
826Fabless semiconductor companies / Computer display standards / 3Dlabs / Video card / ATI Technologies / Digital Visual Interface / VGA connector / Accelerator / Video Graphics Array

3Dlabs Wildcat VP Graphics Accelerator Card User’s Manual www.3dlabs.com

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Source URL: www.3dlabs.com

Language: English - Date: 2003-09-18 11:43:21
827Visual effects / Computer graphics / Stereoscopy / Cartography / 3D computer graphics / Map / 3D modeling / Depth perception / Texture mapping / British Cartographic Society / 3D / Geographic information system

COMPUTER ASSISTED CARTOGRAPHIC THREE-DIMENSIONAL IMAGING TECHNIQUES Menno J. Kraak Department of Geodesy / Delft University of Technology Thijsseweg 11

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Source URL: mapcontext.com

Language: English - Date: 2008-08-30 01:09:22
828Data transmission / Digitizing / Video game development / Application software / Operating system / Computer / Computing / User interface / Graphics tablet

LOCAL INTERACTIVE DIGITIZING AND EDITING SYSTEM (LIDES) Roger T. Pelletier* Cartographer USDA, Forest Service

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Source URL: mapcontext.com

Language: English - Date: 2008-08-29 23:52:28
829Computational science / Computer graphics / Infographics / Data modeling / Visualization / Big data / Infrastructure optimization / Data visualization / VisIt

TaskVisualization & Extraction via NEIS Final Report I. Overview Tasksuccessfully expanded the prototype NEIS system adding capabilities to help others

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Source URL: hiwpp.noaa.gov

Language: English - Date: 2016-07-07 13:03:30
830Shading / Computer graphics / Image processing / DirectX / 3D rendering / Shader / Shadow mapping / Multisample anti-aliasing / Texture mapping / High-Level Shading Language / Vertex / Rendering

Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good

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Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:33:37
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